Necromancy.
[Villian Characters ONLY] All Necromancers have the ability to speak with and sense undead.
Animate Dead: Raise corpses to serve as minions. These creatures remain until banished or destroyed and may complete small tasks. (Housework, yard work, simple crafts)
Beginner: (Choose one of the available templates at time of Summoning)
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Horde: summon 10 Undead Minions with 1 point in each of the five attributes. No magic. (HP: 10)
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Pack: Summon 5 Undead Minions with 2 Points in each of the five attributes. No Magic. (HP: 20)
Moderate:
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Horde: Summon 10 Undead Minions with 2 Points in each of the five attributes. No magic. (HP:20)
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Pack: Summon 5 Undead Minions with 4 points in each of the five attributes. No Magic. (HP: 40)
Advanced:
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Horde: Summon 10 Undead Minions with 2 Points in each of the five attributes. No magic. (HP:20)
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Pack: Summon 5 Undead Minions with 4 points in each of the five attributes. No Magic. (HP: 40)
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* Minor Demon: Summon 1 Minion with 4 points in each of the five attributes and ONE offensive magic from either Elemental, Dark, or Necromancy. (If this minion has the ability to summon Undead (Necromancy), it summons at Moderate Rank and may only summon a horde.) (HP: 50) [Note if the Necromancer rolls a natural 10 (before adding other points), they summon a Major Demon which will require Storyteller intervention – the Necromancer may opt for a minor if they do not want to wait for a storyteller.]
* The Necromancer must roll each round to control their Minor Demon. The Necromancer MUST roll above 8 total each round, or lose control of the Minor Demon. If they lose control they must roll 1d10 to determine who the Minor Demon attacks. On an even number the Minor Demon will attack the Necromancer. [ If the Necromancer summons a Major Demon they must roll 12 total each round or lose control of the Major Demon. ]
Soul Drain: Steal life force from living beings, damage living beings, healing yourself or replenishing Mana. See Mana computation system for number of dice rolled for self-healing, damage done, or mana stolen .
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Beginner: Soul Drain may only be used as a ranged damage dealing ability. Target must be within line of sight, and no more than 50 yards.
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Moderate: Soul Drain may be used as a ranged damage dealing ability. Target must be within line of sight and no more than 75 yards away. A successful damaging attack heals the necromancer the same amount as the damage taken by their foe.
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Advanced: Soul Drain may be used as a ranged damage dealing ability. Target must be within line of sight and no more than 100 yards away. A successful damaging attack heals the necromancer the same amount as the damage taken by their foe /or/ replenishes an amount of mana equal to the damage done.
Soul Trap: Trap the soul of a fallen foe to use as either power enhancement, or create minions out of otherwise inanimate objects (Suits of Armor, statues, tea pot, broom stick etc. If the trap is broken, the trapped soul returns to its former state (Prince, Cook, Baker, Maiden Fair) The necromancer may only trap a soul that is an equal or lower level than their own. NOTE: Because this is technically considered a curse, the use of this power on another player requires player consent and a clear outline of how long it will last, or the conditions for obtaining freedom. Agreement MUST be sent to storytellers on behalf of both parties via the ticket system. Both parties will be contacted to ensure there is agreement.
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Beginner: Soul Trap will last up to one month and must have conditions that are relatively mundane and achievable by the subject.
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Moderate: Soul Trap will last up to 6 months and must have conditions that are achievable for the subject with a reasonable measure of difficulty.
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Advanced: Soul Trap will last indefinitely, but must have conditions that can be met with considerable difficulty for the subject.
Note: Soul trapped individuals MUST obey the commands of the Necromancer. (Naturally, consent should be sought and agreed to at the time of the spell. Be mature and respectful to player limitations. When in doubt, talk it out.)